Pinned to the garage wall

The roadmap

Three columns and no dates. Things move between them when a printer jams or a better idea turns up, which happens more than we would like to admit. The game itself is already out, so you can play it free while these get built.

Now

On the bench

In the game

Name your shop, and yourself

Your own name on the sign over the door and on the board beside your stall at a craft fair. Pick your pronouns too, because people write to you.

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In the game

The first letter

A local starts sending orders. One tugboat, facing the door, and a mailbox on the garage door that puts its red flag up when there is post to read.

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In the game

Sound in the garage

A printer hum under everything and soft sounds for the little moments, with a slider for each on the days you would rather have quiet.

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Modelling it

A tugboat you can actually print

The Tiny Tugboat as a free STL with a print profile, and a code under the hull that unlocks something in game.

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Next

Drawn up

Sketched

Shut the shop, open a better one

File your patents and start the garage again. You get there faster every time, and nothing you care about is left behind.

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Sketched

The rented unit

Chapter two. A room with a door that locks, about twenty printers, and a lease that the cat co-signs.

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Planned

Somebody to watch the printers

Managers take over the jobs you are tired of doing. Every card is earned in game. Real money never buys one.

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Planned

Color, and what it costs

Four colors in one printer, and a growing pile of purge beside it. Three materials, each badly behaved in its own way.

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Later

No date, no promises

Someday

The warehouse

Chapter three. Printers by the rack, and contracts big enough that somebody across town wanted them too.

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Someday

Holiday farms

A separate little farm for the season, with its own rules and its own shop. Miss one and it comes back next year.

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Someday

The factory floor

A grid you lay out yourself. Put a printer next to the right station and both of them speed up.

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Someday

The harbor at the end of everything

The last chapter, and the silly one. You finally find out what the first tugboat was for.

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